The Distance Calculator finds the straight-line distance between two points using their x and y coordinates. Just enter your coordinates, and it calculates the result in real time using the Euclidean distance formula. It’s perfect for geometry, mapping, plotting points, or checking distance in 2D space.
You can round results, trim formatting, and toggle unit display depending on how you want it to look. The result updates instantly and can be copied or exported with a click.
How to Use:
- Enter two coordinate pairs:
- X₁, Y₁ (starting point)
- X₂, Y₂ (ending point)
- The tool automatically uses:
Distance = √[(x₂ − x₁)² + (y₂ − y₁)²]
- Use the toggles:
- Round result – rounds to 6 decimals
- Trim trailing zeros removes .000000
- Show unit adds or hides “units” in the output
- Click Copy Output to copy the result
What Distance Calculator can do:
It converts coordinate input into a clean, formatted distance instantly. It’s great for geometry, plotting graphs, map data, vector lengths, or even just checking the length of a line between two points. With its formatting options, it works for classrooms, technical reports, and quick scratch calculations.
Example:
Input:
X₁: 0
Y₁: 0
X₂: 3
Y₂: 4
Output:
5 units
With trim & no unit:
5
Distance Calculator Table:
This table shows real examples of distances calculated between various points on a 2D grid. It includes both simple and diagonal offsets so you can see how changes in x and y affect total distance.
Point 1 (x₁, y₁) | Point 2 (x₂, y₂) | Distance | Trimmed |
---|---|---|---|
(0, 0) | (3, 4) | 5.000000 | 5 |
(1, 1) | (4, 5) | 5.000000 | 5 |
(-2, -3) | (2, 1) | 5.656854 | 5.656854 |
(10, 10) | (10, 20) | 10.000000 | 10 |
(5, 5) | (5, 5) | 0.000000 | 0 |
(-1, -1) | (-4, -5) | 5.000000 | 5 |
(2.5, 3.5) | (6.5, 7.5) | 5.656854 | 5.656854 |
(-7, 0) | (0, -7) | 9.899495 | 9.899495 |
(100, 100) | (200, 200) | 141.421356 | 141.421356 |
(0, 0) | (0, -10) | 10.000000 | 10 |
Common Use Cases:
Useful in geometry lessons, mapping applications, plotting SVGs, or quickly estimating distance between two points in a 2D environment. It’s helpful for both students and developers who work with grid-based layouts or coordinate math.